Friday, December 28, 2012

Compass Trend #28: The Gaming Economy

The gaming economy is now a part of our mobile economy.   Its portability is a segment of its efficiency. The "commoditization" of this marketplace is inevitable due to its simplicity and the quality of the various competition. ... Some portions of the gaming evolution will be based on the user's experience. The next innovation would be the player becoming a "live" part of the game through the use of a mobile device.  The stakes might be pseudo-risky and the prizes could be small.  But the experience will be individually unique.

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