Tuesday, May 19, 2015

Succeeding in the Information Economy by Assessing the Big Tangible Picture (Using the Game of Go Analogy)

Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieving this whole-board view. 
Go Seigen, 9p, 1994

source: Gobase.org

The Question of the Day
How do you utilize the whole-board view to assess the Big Tangible Picture (BTP)?

Side Note 
Click here and here for some hints. The mastery of this information enables you to do this.

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