Following is an 2001 article that was formerly found in MSOWorld .com
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The rivalry between Japan ,
Korea and China
There are said to be basic inter cultural differences in the very conception and finality of the game. According to Zhang Yunqi, except for the standardization of the game and of the rules for counting points for competition purposes, about which a consensus was reached [42], the very vision of the game differs among the Chinese, the Japanese and the Koreans:
There are said to be basic inter cultural differences in the very conception and finality of the game. According to Zhang Yunqi, except for the standardization of the game and of the rules for counting points for competition purposes, about which a consensus was reached [42], the very vision of the game differs among the Chinese, the Japanese and the Koreans:
"The Japanese Weiqi
Institute and the Korean Weiqi Institute consider that the aim of the game
consists of the encircling of territory, and that this territory represents its
purpose and decides victory. The Chinese Weiqi Association, for its part, considers that the aim of the game is the occupation of territory by
the pieces and the empty spaces, and that this occupation decides victory". [43]
The
Chinese are said to represent through weiqi the primordial and vital act
of man for his survival, which consists of settling in a place in order to
secure his subsistence and his reproduction. This point of
view of Zhang's seems somewhat in conflict with the well-known interpretations
which associate weiqi with warfare! Let us note that Zhang is contradicted by
Heaulmes who explains with greater objectivity that it was in a historical
(rather than a geographic!) way that the game in fact evolved in this
direction:
"The
early game therefore evolved naturally towards another game in which the aim
was to surround larger free areas than the other player. One can easily imagine
that then the initial aim (of capturing stones) may have blurred, becoming
secondary, and have been completely forgotten, to the point of allowing capture
as a way of making territories". [44]
One might also think that capture has always been
incidental since the first component wei of the word weiqi means to encircle,
and is thus revealing of the mechanics and the intentions of the game... These
theoretical subtleties, about which we would have great difficulty deciding,
and in which the Chinese still claim the right to possess and to defend the
truth, are not entirely foreign to the traditional rivalry between these three
Asian countries (Taiwan, which established a
Taiwanese weiqi Institute in February 2000, is not taken into consideration
here). China
is symbolically vested with the authority of the founder when it is a
question of history or of the principles of weiqi. But the inadequacy of its
players in competition (which is to be understood as competition between China , Japan
and Korea )
until recently undermined its prestige and supposed authority. Kawabata drove
the point home with this judgement, which is widely shared in Japan and in
the West:
"Go
comes to us from China , but
it took on its traditional form in Japan . Chinese go, nowadays as was
the case three hundred years ago, does not bear comparison with ours. The
elevation and also the depth of this game came to it from Japan ... The Japanese sowed
this store of wisdom, this "way of the three hundred and sixty one
squares" which symbolized to the Chinese the principles of nature, the
universe and human existence. They saw an entertainment rich in spiritual
possibilities and called it the relaxation of the immortal. It is the Japanese
who sublimated the game". [45]
In the last few years, the Chinese have had the joy of
seeing Kawabata shown to be wrong . As reported by the New China news service,
"a new page in the history of weiqi was written" on the 25th
of March 1995, when the two national champions, Nie Weiping and Ma
Xiaochun, carried off the honors for the first time in an international
championship, the sixth Dongyang Zhengquan Bei tournament held in Korea.[46]
This "historic breakthrough" against the Japanese finalists
set off a wave of emotion in the country. Our two champions were indeed used to
coming in third or fourth place in that tournament. During this final victory,
the Friday evening weiqi class was in progress at the University of Beijing.[47]
Professor Jin Tongshi had arranged to be faxed the outline of the game under way between Nie Weiping and his Japanese adversary Yamashiro Hiroshi, and he was commenting it at the blackboard pointing out the various possibilities open to the two competitors. Suddenly his beeper sounded and he peered down avidly to read the figures that had appeared on the screen. Lifting his head slowly, he scanned the class with his eyes and announced superbly: Women shengli le (We have won!). He had arranged with a colleague at the Chinese Weiqi Institute (we can imagine them all, over there, religiously soaking up the news of the moves being faxed fromKorea ) to tell him the verdict by
means of a code on his beeper. A wave of applause, and a palpable feeling of
pride, swept over what had been a silent classroom. Sweet revenge in the heart
of China ,
which dates the emergence of this symbol of identity, this "venerated
totem of the nation", back to five thousand years ago.
As is fitting, Ma Xiaochun and Nie Weiping (who had been elected a member of the sixth Consultative Political Conference of the Chinese People in 1993, and a member of the Permanent Committee of that body in 1994), were met at the airport by a delegation of dignitaries and players. We asked Liang Weitang, an elite player and eighth dan, if the honor of victory was above all individual or national:
Professor Jin Tongshi had arranged to be faxed the outline of the game under way between Nie Weiping and his Japanese adversary Yamashiro Hiroshi, and he was commenting it at the blackboard pointing out the various possibilities open to the two competitors. Suddenly his beeper sounded and he peered down avidly to read the figures that had appeared on the screen. Lifting his head slowly, he scanned the class with his eyes and announced superbly: Women shengli le (We have won!). He had arranged with a colleague at the Chinese Weiqi Institute (we can imagine them all, over there, religiously soaking up the news of the moves being faxed from
As is fitting, Ma Xiaochun and Nie Weiping (who had been elected a member of the sixth Consultative Political Conference of the Chinese People in 1993, and a member of the Permanent Committee of that body in 1994), were met at the airport by a delegation of dignitaries and players. We asked Liang Weitang, an elite player and eighth dan, if the honor of victory was above all individual or national:
"Generally,
if I play inside China , I
represent Guangdong ; if I play abroad, I
represent China ,
my country. The individual performances of those who represent the country are
certainly assessed, but fundamentally, in international competitions, it is a
question of the country's prestige".
Footnotes
42. The rules are in fact numerous; the weiqi
associations of the various countries have codified their own versions of the
rules which were all originally based on the Chinese rules. Thus, in general,
when one goes to play in 43. Zhang, 1991, op. cit., p. 1.
44. Reysset, op. cit., p. 36.
45. Kawabata, op. cit., p. 104.
46. Renmin ribao (The People's Daily), March 26, 1996.
47. For a semester we attended this class, which credited
in the student's degree course just like any other subject. Made up of a
historical part of about ten hours (the "historical" character
prevails however, as the games analyzed later are generally the
"classic" games of the masters), the class is then given over to the
basics of scoring, rules, concrete strategic problems, handicaps and to the
detailed analysis of the various stages of a game. Exercises are given in class
and explained on the board.
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